Please keep in mind that these rules have been designed to both ensure continuity in a competition that relies heavily upon self-officiating and to govern a competition that is intended to increase participation for keen cricketers at a particular level in our region. We are all responsible for upholding these and ensuring both their relevance and purpose. Your club's commitment to this is vital and greatly appreciated.
Matches should be played to the standard rules of cricket with the following amendments specific to this competition:
- MP.1 - Each match will commence at 18:00 promptly so as to ensure as much daylight as possible is available throughout, whilst not impacting too adversely upon the working day. Both sides should be ready to start play at this time even if one or both sides are depleted due to late arrivals. Late arriving players shall be permitted to participate as soon as they are ready to enter the field of play, but not mid-over except in between where a wicket has fallen and the next delivery.
- MP.2 - Apart from the Final, all matches are to be officiated through a combination of the two competing club’s members, the details of which are to be agreed upon by the two captains prior to the start of the match.
- MP.3 - Each innings shall consist of 20 overs, which in turn shall consist of 6 deliveries. The first half of the allotted overs shall be bowled from the same end, with the 2 batsmen changing ends at the end of each other. The second half of the allotted overs shall all be bowled from the opposite end, meaning that the batsman shall not be required to change ends at the same time that the bowling changes ends. This is decided in an effort to reduce the amount of time lost to the changing of ends after each over.
- MP.4 - For each match, both teams are to provide AT LEAST 2 PINK, match standard, 5.5oz balls. The balls need not be brand new, but should be in reasonable condition and agreed upon by both Captains prior to the start of the match. All 4 balls should be readily available throughout the match and where searching for a ball leads to an extensive delay, one of the alternate balls should be utilised whilst members of the batting team search for any missing balls. ADDITIONAL GUIDANCE IN RELATION TO MATCH BALLS CAN BE FOUND HERE.
- MP.5 - Batsmen are required to retire (not out) the first time the ball is declared dead after that batsman passes 50 runs. This is applicable at all stages of the competition and the batsman is only allowed to return once the remaining wickets in their team’s innings have been taken.
- MP.6 - For an innings lasting between 16 and 20 overs each bowler is limited to bowling no more than 4 overs. For an innings lasting between 11 and 15 overs each bowler is limited to bowling no more than 3 overs. For an innings lasting between 6 and 10 overs each bowler is limited to bowling no more than 2 overs. For an innings lasting 5 overs, each bowler is limited to bowling no more than 1 over. In all instances at least 5 bowlers are required to be used.
- MP.7 - A wide delivery shall be called when a delivery passes, without any contact to the batsman or their equipment, down the batsman’s ‘leg side’ to whatever degree, so long as the batsman has not moved to deliberately manufacture a wide delivery. The judgement of a wide on the ‘off side’ should be in line with that used in other forms of cricket. This ruling is mandatory and CANNOT be opted out of through agreement between the two competing sides.
- MP.8 - Bowlers shall be limited to a maximum of ten yards for their ‘run-up’. The home team shall provide a marker to clearly show this maximum distance. Should a delivery be completed following a ‘run-up’ materially exceeding this distance then the umpire should declare a no-ball and the consequences detailed in MP.11, MP.12 and MP.13 should follow.
- MP.9 - In all but the last over of each innings a wide delivery or a no ball shall incur TWO extra runs (in addition to whatever is achieved through runs following the delivery) but an extra delivery will NOT be required.
- MP.10 - In the final over of each innings a wide delivery or a no-ball shall still incur TWO extra runs (in addition to whatever is achieved through runs following the delivery) and an extra delivery WILL be required.
- MP.11 - The delivery immediately following a no ball (in whatever form it takes and at any stage in the match) shall be a ‘free hit’ whereby the batsman facing the next delivery can only be dismissed by run out, handling the ball, hitting the ball twice or obstructing the field.
- MP.12 - Should an illegal delivery take place on the final ball of an over (except the final over of the innings) then the ‘free hit’ shall occur on the first delivery of the next over, regardless of the fact that the subsequent delivery will be made by a bowler different to that who committed the offence. Should the offence occur on the final ball of the innings then an extra delivery shall be bowled by that bowler immediately.
- MP.13 - A ‘free hit’ shall be signalled by the umpire through a one-handed, flat, circular motion above their head and the fielding team shall not be permitted to materially alter the set-up of their field to that which was set for the previous (illegal) delivery. Should the ‘free hit’ delivery be to a batsman of an alternate ‘handedness’, or should it represent the start of a new over, then the field can be materially altered.
- MP.14 - Throughout each innings, the fielding team shall not be permitted to have any more than FIVE fielders in the immediate vicinity of the boundary at the moment that a ball is bowled. Should a ball be bowled when more than FIVE fielders are within the immediate vicinity of the boundary then either umpire should declare a no-ball and the consequences detailed in MP.11, MP.12 and MP.13 should follow.